[Seminar] Perceptually guided animation of humans and crowds.
2012년 10월 23일 화요일 PM 4:00
Research in the field of Visual Computing has contributed greatly to increasing the realism of
virtual objects, scenes and characters, by drawing on fundamental mathematical, scientific and technical principles to create stunning visual effects. Ultimately, however, the realism of a virtual world is in the eye of the beholder, so human perception must also be considered as an integral part of the creative process. In the field of computer animation, a major goal is to create virtual humans with emotion, personality and individual style using a variety of methods. In our work, we use perceptual insights to help with the task of simulating objects, humans and crowds. In this talk, I will discuss some of the technical and perceptual challenges of creating compelling dynamic scenes, from simple colliding spheres to a complex Metropolis, populated with realistic crowds
Carol O'Sullivan is the Professor and Chair of Visual Computing in the school of Computer Science
in Trinity, where she leads the Graphics, Vision and Visualisation group (GV2) and is the Director of the Centre for Creative Technologies. She is currently also a Visiting Professor at Seoul National University. After receiving a B.A. in Mathematics from Trinity College in 1988, she worked for several years as a software engineer in industry (mainly in Germany), followed by a Masters degree from Dublin City University in 1996 and a PhD in computer graphics from TCD in 1999. She has published over 120 peer-reviewed papers and supervised over 20 PhD students to completion. She was elected as the first Irish Fellow of the European Association for Computer Graphics (Eurographics) in 2007, and as a Fellow of Trinity College in 2003. She is the co-Editor in Chief of the ACM Transactions on Applied Perception, and the Associate Editor in Chief for Special Issues of IEEE Computer Graphics and Applications. She has chaired several international conferences, including Eurographics 2005, and has been a member of many international program committees, including the SIGGRAPH and Eurographics papers committees.